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Thread Statistics | Show CCP posts - 5 post(s) |

Aphoxema G
Operation Inertia
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Posted - 2011.02.18 00:19:00 -
[1]
With higher resolutions and now with better characters, the portrait size in chats seem so small, it would be nice to set them to any size you want or scale to your font or something. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Aphoxema G
Operation Inertia
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Posted - 2011.02.18 19:56:00 -
[2]
- When launching drones, even if you have the "drones in space" already expanded it often collapses after the drones are launched. Does it really need to collapse the list to refresh? It's a pain when launching and retrieving drones to keep them from getting ate up by new spawns.
- Also, you can assign a hotkey involving everything drones/fighters do except launch them. It'd be just too great to be able to launch drone groups with a hotkey.
- A simple tool to sell many of items at once based on best prices available, for those in a hurry and not concerned about getting the best prices by clicking hundreds of time on their loot.
------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Aphoxema G
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Posted - 2011.06.30 16:08:00 -
[3]
It's probably been mentioned a million times already and there might be a good reason for it being the way it is, but there is one thing that drives me crazy.
When I let my drones out, I expand the "drones in space" to see if they get pew-pewed. When I see them get pew-pewed, I return them to the drone bay. When it's safe, I let them back out, except I have to expand "drones in space" every single time. Why can't my "drones in space" remain expanded? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Aphoxema G
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Posted - 2011.07.09 15:37:00 -
[4]
I'm sure someone's mentioned it before, but...
Why, when I lose a ship, others can target my pod before my client will even allow me to act? I agree that you should have to be fast to escape but if anyone's in a frigate nearby it's just not going to happen.
If newly spawned pods just had three seconds of invulnerability it would make the fight between fleeing or dying fair. Pod kills are valuable to some, shouldn't they have to earn it? |
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